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Assignment Details

Assignment Description

This week, you will identify which components and interfaces will be included in the System Integration Project, and you will discuss the advantages and disadvantages specific to your project.

You are now progressing with laying out the framework for your System Integration Project. It is important that you identify and develop requirements for all of the major components and interfaces that should be included in this project.

Assignment Guidelines

For this week’s assignment, you will be developing the Requirements Specification for this integration. You should use all of the tools available to you to elicit requirements (such as one-on-one interviews with all major stakeholders, surveys, artifact reviews, joint requirement specification meetings, and so forth).

  • New Content (Week 2) 
    • Requirements Specification
      • Describe the process you used to elicit the requirements.
      • List of all of the stakeholders and their roles.
      • Describe of all components and interfaces, including a schematic that depicts them (such as the various layers of integration).
      • Provide detailed and measurable functional requirements.
      • Provide detailed and measurable nonfunctional requirements.
      • List assumptions for the scope of the project.
      • Discuss the pros and cons of proceeding with the project while giving consideration to the requirements you have defined.
  • Make sure that the document is in APA format.
  • Submit the document for grading.

Practical Connection Assignment on Analyzing & Visualizing Data

Practical Connection Assignment

Practical Connection Assignment  on Analyzing & Visualizing Data 

At UC, it is a priority that students are provided with strong educational programs and courses that allow them to be servant-leaders in their disciplines and communities, linking research with practice and knowledge with ethical decision-making. This assignment is a written assignment where students will demonstrate how this course research has connected and put into practice within their own career.Assignment:
Provide a reflection of at least 500 words (or 2 pages double spaced) of how the knowledge, skills, or theories of this course have been applied, or could be applied, in a practical manner to your current work environment. If you are not currently working, share times when you have or could observe these theories and knowledge could be applied to an employment opportunity in your field of study. Requirements:Provide a 500 word (or 2 pages double spaced) minimum reflection.Use of proper APA formatting and citations. If supporting evidence from outside resources is used those must be properly cited.Share a personal connection that identifies specific knowledge and theories from this course.Demonstrate a connection to your current work environment. If you are not employed, demonstrate a connection to your desired work environment. You should not, provide an overview of the assignments assigned in the course. The assignment asks that you reflect how the knowledge and skills obtained through meeting course objectives were applied or could be applied in the workplace.Be sure to not self-plagiarize as this assignment is similar in multiple courses.

SQL Server Analysis Services

 

In planning for this project, there are several issues that need to be addressed. In 250-500 words, answer the questions below so you can plan accordingly to execute the project:

  1. Discuss some of the immediate issues you may encounter when loading the package and matching to the database data.

  1. Explain what a delimiter is with regard to importing data. Include discussion of why a flat file is important.

  1. Considering the database is constantly being updated, discuss some of the possible issues that may be encountered if the manager wants the same extract each month. Discuss the recommendations you would make after analyzing the potential risks. Justify the recommendations with reasons, facts, and examples.

Discussion 250 -300 words

What is a cybertort? What are the potential remedies available in Internet tort cases? Provide an example of a cybertort and a potential remedy for that tort. 

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C++ Need help in 12 hours

 

verview
In this assignment, you will convert some of your existing types to classes.  Players will also have to pay for the tiles they want to place, and there will be a list of tiles available to buy.

The purpose of this assignment is to give you practice working with classes.  For Part A, you will convert the tile module to an encapsulated class.  For Part B, you will convert the board module to another encapsulated class.  For Part C, you will add a third class to store the available tiles.  For Part D, you will change your main function so that the players buy tiles from a list of available tiles.

Requirements
Start by creating a new project (or new folder, etc.) for Assignment 3.  Do not just modify Assignment 2.  If you are using Visual Studio, create a new project and copy in the code files (.h and .cpp) from Assignment 2.  Do not ever copy a Visual Studio project.  If you do, it will get all mixed up between the two of them and Bad Things will happen.

Part A: Convert the Tile Module to a Class [35% = 24% test program + 11% code]
In Part A, you will convert the Tile type to an encapsulated class.  You will also add a class invariant that requires the tile genus to be strictly less than GENUS_COUNT.

By the end of Part A, your Tile class will have the following public member functions:

·              Tile ();

·              Tile (unsigned int genus1,
           unsigned int species1);

·              bool isOwner () const;

·              unsigned int getAffectedPlayer (
                            unsigned int whose_turn) const;

·              unsigned int getGenus () const;

·              unsigned int getSpecies () const;

·              void setOwner (unsigned int owner1);

·              void activate (unsigned int whose_turn) const;

·              void print () const;

You will also have the following private member functions:

·              void printOwnerChar () const;

·              void printGenusChar () const;

·              void printSpeciesChar () const;

·              bool isInvariantTrue () const;

Perform the following steps:

Convert the Tile record to a class.  The fields should become private member variables.
Convert the Tile-associated functions to member functions in the interface (i.e., .h) and implementation (i.e., .cpp)  files.  The tilePrint*Char functions should be private and the others should be pubic.  The tileCreate function should become the non-default constructor.  Remove the word tile from the function names and change the new first letter to lowercase.  In the implementation file, add Tile:: before every function name.
Reminder: A * in a name means “anything”.  So tilePrint*Char refers to three functions.
Reminder: If a member function calls another member function, you will have to update the name in the call as well.
Remove the Tile parameter from all the functions.  Inside the functions, update the member variables to not use dot notation.  For example, tile.genus should become plain genus.
Add a default constructor that sets the owner to NO_OWNER, the genus to GENUS_MONEY, and the species to 1.  Remember to add the function prototype.
Note: If we don’t declare a default constructor, the compiler will not allow us to declare an array of Tiles.  (Because it has to call the default constructor for each element when an array is created.)  So we need the default constructor or the board won’t work.
Add a precondition to the non-default constructor that requires the genus1 parameter to be strictly less than GENUS_COUNT.  Use an assert to enforce the precondition.
Reminder: Every constructor must initialize every member variable.  In this case, your constructor must initialize the genus, the species, and the owner.
Add a private const member function named isInvariantTrue to check the class invariant.  It should return true if the tile genus is strictly less than GENUS_COUNT and false if it is the same or greater.
Check the class invariant at the end of every non-const public member function.  For the Tile class, this is both constructors and setOwner.  At the end of each of these functions, use an assert to make sure that isInvariantTrue returns true:
     assert(isInvariantTrue());
The purpose of this is to ensure that these functions do not leave the Tile in an invalid state.  The const functions cannot change the tile state, so we don’t need to check the invariant there.
Note: Don’t check the invariant in private functions.  It will be checked in the functions that call them.
Check the class invariant at the start of every public member function except the constructors.  Use an assert to make sure that isInvariantTrue returns true.  The purpose of this is to ensure that the Tile in a valid state when the function is called.
Reminder: Don’t check the invariant in private functions.
Test your Tile module using the TestTile3.cpp program provided.  As always, you will need TestHelper.h and TestHelper.cpp.
Part B: The Board Class [25% = 15% test program + 10% documentation]
In Part B, you will convert your board module to an encapsulated class.  The Board class will not have a class invariant.

By the end of Part B, your Board class will have the following public member functions:

·              Board ();

·              void print () const;

·              const Tile& getAt (const CellId& cell_id) const;

·              void setAt (const CellId& cell_id,
                 const Tile& value,
                 unsigned int owner);

You will also have the following private member functions:

·              void printColumnNameRow () const;

·              void printBorderRow () const;

·              void printEmptyRow () const;

·              void printDataRow (int row) const;

Perform the following steps:

Declare a Board class.  It should have a 2D array of Tiles as a private member variable.  Remove the Board typedef.
Convert the existing function prototypes to member functions or copy in the ones shown above.  Update the implementation file to match.
Convert the boardInit function into a default constructor.  When assigning values to the board array, use the non-default Tile constructor.  The syntax is:
array_name[i][j] = Tile(put parameters here);
Change the getAt and setAt functions to take a const reference to a CellId as a parameter instead of a row and a column.
Add a precondition to the getAt and setAt functions, enforced by an assert.  It should require that the cell is on the board.
Hint:  You have a function to check that a cell is on the board.
Add a parameter to the setAt function for the new tile’s owner.  The function should set the new tile on the board to have that owner.  And a precondition that the tile parameter does not already have an owner.
Hint:  Use a function from the Tile class to change the owner.
Test your Board class using the TestBoard3.cpp program provided.
Update your main function to use the new Tile and Board classes.  It should run as before.
Write interface specifications for the four public functions in the Board class.  Use the format described in class and in Section 4a of the online notes.  You do not have to write interface specifications for the private functions.
Reminder:  Interface specifications are written for other programmers who want to use your module.
Part C: The AvailableTiles Class [40% = 26% test program + 4% code]
In Part C, you will create and document a class named AvailableTiles.  The class will keep track of the five tiles that are available for the players to buy and the cost for each.  At the start, five tiles will be chosen randomly.  Whenever a tile is removed, the higher-numbered tiles will be moved down and a random new tile will be added at the end.  For example, suppose we refer to the available tiles as I, J, K, L, M. Also suppose that tile K was removed and a new tile (referred to as N) was picked randomly to be added. Then the revised list of available tiles would be I, J, L, M, N.  When the tiles are moved, their costs move with them.

·         Note: A tile is actually a three-part object with owner, genus, and species member variables—we are referring to them by single letters for convenience here.

·         Note: When you remove the tile from the available tiles list, a new tile will be placed in the last position of the list.

By the end of Part C, your AvailableTiles class will have the following public member functions:

·              AvailableTiles ();

·              void print () const;

·              int getCost (unsigned int index) const;

·              const Tile& getTile (unsigned int index) const;

·              void replaceAt (unsigned int index);

You will also have the following private member function:

·              void setRandomTile (unsigned int index);

Perform the following steps:

Declare an unsigned integer constant named AVAILABLE_TILE_COUNT for the number of available tiles. It should have value 5. Since it is constant, the number of available tiles never changes.
Create the AvailableTiles class.  It should have member variables that store the available tiles and tile costs.  One way to do this is to have two arrays of the same length.
Copy in the function prototypes.
Write the implementation for the setRandomTile function.  You should construct a tile and copy it (with an assignment operator ???? into the specified position in the available tiles list. You should also set the corresponding cost. The owner member variable of the tile will be set to NO_OWNER by the tile constructor.  In this assignment, all the available tiles will be points tiles.  Choose a random value from 1, 2, or 3, with an equal chance of each, and name it P for points. The tile species should be P and the tile cost should be P * P.  Give the function a precondition that requires the index parameter to be strictly less than the number of available tiles.  Enforce the precondition with an assert.
Write the implementation for the default constructor.  It should call sendRandomTile for each tile.
Write the implementation for the print function.  It should print one line for each tile, showing the tile index, the tile itself, and the tile cost with a dollar sign (‘$’).  One acceptable format is ”  N: TTT   $C”, where N is the index, TTT is the tile, and C is the cost.
Reminder: A function for printing a tile in a three-character format, here shown as TTT, was developed in Assignment 2 and converted to a member function in Part A above.
Write the implementations for the getCost and getTile functions.  Both functions should have a precondition that requires the index parameter to be strictly less than the number of tiles.  Enforce the preconditions with asserts.
Write the implementation for the replaceAt function.  It should move the tiles that have higher indexes one spot down the array and call a function to set the last tile.  Add an assert-enforced precondition that requires the index parameter to be strictly less than the number of tiles.
Hint: You can assign objects with the assignment statement, just like any other variable.  For example:
MyClass c1;
MyClass c2;
c1 = c2;  // this is legal
Reminder: Also move the costs when you move the tiles.
Test your AvailableTiles module using the TestAvailableTiles3.cpp program provided.
Part D: Improve the main Function [10% output]
In Part D, you will use your AvailableTiles class in the main function.  Instead of simply placing tiles, players will buy them from a list of available tiles.  If the player doesn’t have enough money, he/she will not be able to buy the tile.

1.       Add an AvailableTiles variable to your main function.  Print it out after printing the board but before printing whose turn it is.

2.       After the player chooses a valid cell to place a tile in, the player should choose a tile to place there.  The program should first ask which tile (by index) the player wants to put there and read in the player’s answer.  If the index is invalid, print a failure message.  Otherwise, if the player does not have enough money to pay the cost for that tile, print a failure message.  Otherwise, add the tile to the game board, reduce the player’s money, remove the tile from the available tiles list, and print a success message.

·         Note: When you remove the tile from the available tiles list, a new tile will be placed in the last position of the list.

3.       If the player does not succeed in placing a tile, remove the first tile (the one in position 0) from the available tiles list.

·         Hint: Create a bool variable and set it before asking the player for a cell.  Then change the value if the player successfully adds a tile.  If the variable still has its original value after all the checks, then the player failed to place a tile.

Formatting [ −10%]
Neatly indent your program using a consistent indentation scheme.
Put spaces around your arithmetic operators:
x = x + 3;
Use symbolic constants, such as BOARD_SIZE, when appropriate.
Include a comment at the top of Main.cpp that states your name and student number.
Format your program so that it is easily readable.  Things that make a program hard to read include:
·         Very many blank lines.  If more than half your lines are blank, you probably have too many.  The correct use of blank lies is to separate logically distinct sections of your program.

·         Multiple commands on the same line.  In general, don’t do this.  You can if it makes the program clearer than if the same commands were on separate lines.

·         Uninformative variable names.  For a local variable that is only used for a few lines, it doesn’t really matter.  But a variable that is used over a larger area (including all global variables and field names) should have a name that documents its purpose.  Similarly, parameters should have self-documenting names because the function will be called elsewhere in the program.

Submission
·         Submit a complete copy of your source code.  You should have the following files with exactly these names:

1.   AvailableTiles.h

2.   AvailableTiles.cpp

3.   BoardSize.h

4.   BoardSize.cpp

5.   Board.h

6.   Board.cpp

7.   CellId.h

8.   CellId.cpp

9.   Dice.h

10. Dice.cpp

11. Main.cpp

12. Tile.h

13. Tile.cpp

o   Note: A Visual Studio .sln file does NOT contain the source code; it is just a text file.  You do not need to submit it.  Make sure you submit the .cpp files and .h files.

o   Note: You do not need to submit the test programs or the Player.h and Player.cpp files.  The marker has those already.

·         If possible, convert all your files to a single archive (.zip file) before handing them in

·         Do NOT submit a compiled version

·         Do NOT submit intermediate files, such as:

o   Debug folder

o   Release folder

o   ipch folder

o   *.o files

o   *.ncb, *.sdf, or *.db files

·         Do NOT submit a screenshot

Important Notes 

1) Solution 2 will help u

2) Internet se copy paste nahi karna hai , Original work chaiye 

PFA

RP

Develop a disaster recovery plan for an organization. There are many different templates available online for you to use as reference and guidance.  

Wireless Network Implementation – Site Survey required

Wireless   Network Implementation – Site Survey required

In this scenario, you play the role of a network administrator. Your manager has just advised you that she wants a wireless network installed in the office, but her timeline for installation is short, which makes it difficult to conduct a site survey. You know a site survey is critical before setting up a wireless network, so you must persuade your manager to adjust the timeline to allow for one.
Resource: Ch. 15 of CWNA Certified Wireless Network Administrator Official Study Guide
Write a 1-page memo persuading your manager to allocate the time, money, and other resources necessary to conduct a site survey.
Include the following points:
The benefits of conducting a site survey
The possible repercussions of not conducting a site survey
The tools you need to conduct the site survey as well as a rationale for each tool  

Alternate Instruction for Microsoft 365 Apps icon

How to work on a spreed sheet document using the information given

 

Eller Software Services has received contract revenue information in a text file. You import, sort, and filter the data. You also create a PivotTable, prepare a worksheet with subtotals, and format related data as an Excel table.

[Student Learning Outcomes 4.1, 4.3, 4.4, 4.5, 4.6, 4.8]

Files Needed: EllerSoftware-04.xlsx (Available from the Start File link.) and EllerSoftwareText-04.txt (Available from the Resources link.)

Completed Project File Name: [your name]-EllerSoftware-04.xlsx

Skills Covered in This Project

  • Import a text file.
  • Use AutoFilters.
  • Sort data by multiple columns.
  • Create a PivotTable.
  • Format fields in a PivotTable.
  • Use the Subtotal command.
  • Format data in an Excel table.
  • Sort data in an Excel table.

Alternate Instruction for Microsoft 365 Apps icon This image appears when a project instruction has changed to accommodate an update to Microsoft 365 Apps. If the instruction does not match your version of Office, try using the alternate instruction instead.

  1. Open the EllerSoftware-04.xlsx start file. Click the Enable Editing button. The file will be renamed automatically to include your name. Change the project file name if directed to do so by your instructor, and save it.
  2. Import the EllerSoftwareText-04.txt file downloaded from the Resources link and load it to begin in cell A4. The text file is tab-delimited.
  3. Format the values in column H as Currency with zero decimal places.
  4. Click cell G4 and use the AutoFilter arrow to sort by date oldest to newest.
  5. Click cell F4 and use the AutoFilter arrow to sort by product/service name in ascending order.
  6. Filter the Date column to show only contracts for September using the All Dates in the Period option.
  7. Edit the label in cell A2 to display Contract Amounts for September.
  8. Select cells A1:H2 and press Ctrl+1 to open the Format Cells dialog box. On the Alignment tab, choose Center Across Selection.
  9. Change the font size for cells A1:H2 to 20 pt (Figure 4-102) and close the Queries & Connections pane.Date header displays filter icon.Figure 4-102 Imported data sorted and filtered
  10. Copy the Contracts sheet to the end and name the copy Data.
  11. Clear the date filter.
  12. Select cell A5 and click the PivotTable button [Insert tab, Tables group]. The range is identified as the EllerSoftwareText file.
  13. Verify that New Worksheet is selected, deselect the Add this data to the Data Model button, and click OK.
  14. Name the sheet PivotTable. Close the Queries & Connections pane.
  15. Show the Product/Service and Contract fields in the PivotTable.
  16. Drag the Contract field from the Choose fields to add to report area below the Sum of Contract field in the Values area so that it appears twice in the report layout and the pane (Figure 4-103).Values are identical.Figure 4-103 “Contract” field appears twice in the report
  17. Select cell C4 and click the Field Settings button [PivotTable Analyze tab, Active Field group]. Type Average Contract as the Custom Name, choose Average as the calculation, and set the Number Format to Currency with zero decimal places.
    Alternate Instruction for Microsoft 365 Apps icon Select cell C4 and click the Field Settings button [PivotTable Tools Analyze tab, Active Field group]. Type Average Contract as the Custom Name, choose Average as the calculation, and set the Number Format to Currency with zero decimal places.
  18. Select cell B4 and set its Custom Name to Total Contracts and the number format to Currency with zero decimal places.
  19. Apply Brown, Pivot Style Dark 3.
  20. Select the Data sheet tab and copy cells A1:A2. Paste them in cell A1 on the PivotTable sheet.
  21. Select Align Left for cells A1:A2 and 16 pt. as the font size. Edit the label in cell A2 to display Contract Amounts, September through December (Figure 4-104).Completed PivotTableFigure 4-104 Completed PivotTable
  22. Copy the Data sheet to the end and name the copy Subtotals.
  23. Select cell D5 and sort by City in A to Z order.
  24. Select cell A5 and convert the table to a range. Select cells A5:H31 and apply No Fill [Home tab, Font group].
  25. Use the Subtotal command to show a SUM for the contract amounts for each city.
  26. Edit the label in cell A2 to display Contract Amounts by City.
  27. Format the sheet to Landscape orientation, center the page vertically, and scale it to fit one page.
  28. Click the Billable Hours sheet tab and select cell A4.
  29. Click the Format as Table button [Home tab, Styles group], use Orange, Table Style Medium 10, and remove the data connections.
  30. Type 5% Add On in cell E4 and press Enter.
  31. Build a formula in cell E5 to multiply cell D5 by 105% and press Enter to copy the formula.
  32. Select cells A1:A2 and left align them. Then select cells A1:E2, click the Launcher for the Alignment group [Home tab], and select Center Across Selection from the Horizontal list.
  33. Use the AutoFilter arrows to sort by date in oldest to newest order.
  34. Save and close the workbook (Figure 4-105).Excel 4-4 completedFigure 4-105 Excel 4-4 completed
  35. Upload and save your project file.
  36. Submit project for grading.

Internet Privacy

 

In order to complete assignment #1 you will need to answer the below questions. Please complete the questions in a Word document and then upload the assignment for grading. When assigning a name to your document please use the following format (last name_Assignment #1). Use examples from the readings, lecture notes and outside research to support your answers. The assignment must be a minimum of 1-full page in length with a minimum of 2 – outside sources. Please be sure to follow APA guidelines for citing and referencing source. Assignments are due by 11:59 pm Eastern time on Sunday.

Privacy is a concept that is rapidly evolving in relation to the most public of mediums, the Internet, which became even more super-charged with social networking websites. In a recent California election, one ballot measure, Proposition 8, asked voters a question on marriage. Donors to the Prop 8 campaign found that their names, addresses, and amount of contribution were masked up with Google Maps and thus rendered into a format showing the world a map image of donors’ names, street addresses, and dollar contributions. All this data is public record information already, but still quite inconvenient to access. What are the side effects of this action?