Massively Multiplayer Online Role-Playing Games (MMORPGs)

Massively Multiplayer Online Role-Playing Games (MMORPGs)

In a virtual world (VW) of massively multiplayer online  role-playing games (MMORPGs), collaboration and communication are  provided through the Internet between MMORPG-ready devices such as the  Microsoft Xbox, and Sony PlayStation, and by using the Web browser.  Gamers around the world can play against other gamers without seeing  their opponent face-to-face. The Internet and MMORPG devices have become  a social phenomenon. For example, a mobile game called “Game of War”  enables players to play against each other anywhere around the world.  Other diversions include Second Life which isn’t really a game at all,  but rather just that, another life people can live online through their  online persona. 

Before you begin this assignment, engage in an online game or  experience such as Game of War, Second Life, or Words With Friends,  which has a phone app you can download free or play from your computer  on the Internet or even as a Facebook app. It can be any game where you  are playing against a live person over the Web. If you have difficulty  finding an online multiplayer game, reach out to your instructor for  guidance.

Write a paper with screenshots from your experience in which you  complete the items below. Be sure to include what your choice was in the  introduction paragraph. Although there is not a specific page length,  you should fully explore and answer the questions asked. Typically you  will have two or three paragraphs with your main point supported by a  few sentences of fact for each. The goal is to convince the reader that  you have done your assigned reading and the additional research being  asked. 100 percent original work is required. 

  1. Describe cognitive social phenomena that occur specifically to  the context of the MMORPG that wouldn’t happen in a face-to-face  checkers game.
  2. Compare and contrast the MMORPG user interaction environment to  the face-to-face environment where a board game like Scrabble is being  played.
  3. Assess whether or not the environment has an impact on the  player’s ability to play a game such as Words With Friends in this  environment.
  4. Outline and describe the user interface requirements that a  game designer needs to include in order to engage players in an MMORPG  environment.
  5. Use at least three quality resources in this assignment. Note: Wikipedia and similar websites do not qualify as quality resources.

This course requires the use of Strayer Writing Standards. For  assistance and information, please refer to the Strayer Writing  Standards link in the left-hand menu of your course. Check with your  professor for any additional instructions.

The specific course learning outcome associated with this assignment is:

  • Examine the difference in cognitive social phenomena between face-to-face and MMORPG interactions.

Introduction to datamining – Discussion

In chapter 3, the author describes eight core functions of the global financial service sector which blockchain technology will likely change. Create a new thread, choose one of the core functions described in chapter 3, and explain why it is important in moving today’s economy forward, and provide at least two real examples of the chosen core function being changed by blockchain technology today.

Then think of three questions you’d like to ask other students and add these to the end of your thread. The questions should be taken from material you read in Chapter 1, 2, or 3. You’re not trying to test each other, but you are trying to start a discussion.

Finally, go to three other students’ threads and post comments, answering at least one of their questions.

You must do the following:

1) Create a new thread. As indicated above, choose one of the core functions described in chapter 3, explain why it is important in moving today’s economy forward, and provide at least two real examples of the chosen core function being changed by blockchain technology today. Then think of three questions you’d like to ask other students and add these to the end of your thread. The questions should be taken from material you read in Chapter 1. You’re not trying to test each other, but you are trying to start a discussion.

2) Select AT LEAST 3 other students’ threads and post substantive comments on those threads. Your comments should answer AT LEAST one of the questions posed in the thread and extend the conversation started with that thread. Make sure that you include the question in your comment so I can see what question you’re answering.

ALL original posts and comments must be substantive. (I’m looking for about a paragraph – not just a short answer.)

Mobile Application

Think about the last time you utilized a mobile application or attempted to build your own mobile website.  What planning process did you go through before you began your project?  You may have considered the steps or tasks you needed to perform.  You may also have considered the resources and platforms needed for your outcome.  For example, which model fits your business domain needs?  Do you have time constraints that will make completing the web application/site difficult within a reasonable period of time?  You may also have considered the myths that surround developing mobile apps and the difficulties generally associated with mobile app development.

  • Why is mobile development difficult?  Explain
  • How does design & utility make a difference between good vs great websites?
  • How is deciding between a mobile application vs a mobile website an important consideration by developers? Explain.

Use in-text citation and list the reference of your supporting source following APA’s style and formatting

Strictly plagiarism free

2 complete pages

SOURCE CODE ANALYSIS

 Students are provided with a vulnerable C code. You will analyze the C code by using two static analysis tools, e.g., FlawFinder and cppcheck, understand their outputs, and correct the vulnerabilities accordingly. 

 Lab Goal 

The goal of the following laboratory exercises is for you to get familiar with source code analysis tools, understand their outputs, and improve your code accordingly. Lab Environment A personal computer with one of the Linux Operating Systems installed (strongly recommend Ubuntu 20.04). You can create an Ubuntu VM within VirtualBox. What to Submit Students will submit a document with: 1) The screenshot or printout of execution results of step C. 

2) Your analysis and comparison description of step D. 3) For step E, write the corrected program, and printouts/screenshots of the results of the corrected program running with FlawFinder and cppcheck. 

JAVA

 

a main application called Project1.java, and a GUI (that extends JFrame) called WordGUI.java. The main program should open a file called “input.txt” which will contain words, one per line. As the words are read from the file, they should be displayed in the GUI as follows:

The GUI should have a grid layout of two rows (row 0 and row 1) and three columns (column 0, 1 and 2). All words that start with an ‘A’ or ‘a’ should be displayed in row 0, column 0. All words that start with an ‘E’ or ‘e’ should be displayed in row 0, column 1. Likewise for words starting with ‘I’ or ‘I’ in row 0 column 2, with ‘O’ or’o’ in row 1 column 0, with ‘U’ or ‘u’ in row 1 column 1, and the rest of the words in row 1, column 2. The input file Each line of the input file will contain a word.

An example of the input file would be:

This

is

an

example

input

———————–

 

needs 2 files::

Project1.java 

WordGUI.java

—————–

input.txt is::

This

is

an

input

file

to

off

used

for

project

1

in

Computer

Science

The

word

are

to

be

divided

into

six

envelop

Incident Response Procedures, Forensics, and Forensic Analysis (Part B)

 

Submit a word document containing an analysis and a summary of the completed lab (part A). The word document should contain the following elements:

  • Summary of the lab
  • Analysis of the activities performed in the lab and their importance to the course topics
  • How the lab relates to the course and current module topics
  • Related concepts from the module readings and lectures
  • At least one external reference
  • 1-3 pages in length
  • Proper APA formatting and citations
  • Minimum of 1-3 references are required
  • Screens shots are encouraged but should be included as an appendix and not part of the total page count.

Computer Science

 

Calculus Chapter 2

 Read the bottom of p.160 through the top of p. 161. Now take a road trip.  If you don’t drive, ride with a friend, or ride the bus.  Think about what you are feeling as the vehicle starts, speeds up, moves, slows down, and stops.  Considering the position of the vehicle as the function, explain what you notice in terms of the function and its first, second, and third derivatives.  How do you measure each of these, both by using the vehicle’s instruments and by what you feel acting on your body?   Note:  Be safe!  Obey speed limits and other laws of the road.  You can test these phenomena without driving fast.   Once you have posted, respond to one other post. Do not focus on length, but instead focus on clear and original thoughts.  As always, your work must be your own.   

Information Infrastructure

 Topic: Describe the characteristics of Software as a Service (SaaS), platform as a service (PaaS), and infrastructure as a service (IaaS). Explain the differences between these services by providing examples.