prog2.py
COSC 1
Need to write projects
Res Wknd – Practical Connection: Career Plotting
Background: Read the article at the link below by Nicole Fallon “Destination Dream Job”. Pay close attention to the roadmap outlined in the article about career progression. Fallon outlines 4 steps that one needs to take to reach their career goal (see link below). Career experts have also shared their advice for mapping out a path to one’s ultimate dream job. Those steps include: (1) Know where you want to go, (2) Focus on the tools you need, (3) Find a guide, and (4) Be open to changing your route.
www.businessnewsdaily.com/6432-create-career-roadmap.html
Your assignment :
Plot your career direction based on each step in this roadmap. For step #1 you should look at where you are now (what industry, job, position, etc.). Also answer where you want to go (industry, job, position, salary, etc.) from here. For step #2, I would like you to go online and explore various job announcements and position descriptions to see what you need (what experience, degree, certification, interest, passion, etc.). In this context, I also would like you to state how pursuing this degree, and this course specifically, is a tool for the career direction in which you are going. Then for step #3, do you know anyone who might be a mentor; are you pursuing opportunities to network with like-mined professionals, etc. Finally, for step #4, is there some short-term deviation from your goal that you would accept – what is it?
It should take just a short paragraph that address each of the four steps mentioned above. The background and online research for this assignment can be done collectively in your group. However, the findings must be specific for you individually and so your post must be individual. As I have always mentioned, do not cut and paste information from other sources – I want your view and in your words. As your reader, I want to be able to follow whatever sources you use, so support your views (and findings) with at least two in-text citations . This means you will also need a reference list. For this assignment (only), a url reference is acceptable (not usually acceptable for APA). This is an individual assignment which must be accomplished by you alone. Please post your paper to iLearn NLT 6/11 – 8pm EST.
When you are ready to post, click the Res Wknd Practical Connection assignment link, then Either click the “Write Submission” link and directly paste your document into this assignment box OR Browse your Computer and add the entire Microsoft Word document as an attachment (Mac users, please remember to append the “.docx” extension to the filename).
Search algorithms
Please read my uploaded files
Exp19_Excel_Ch02_CapAssessment_Inland_Jewelers
Exp19_Excel_Ch02_CapAssessment_Inland_Jewelers
Project Description:
You are an account manager for Inland Jewelers, a regional company that makes custom class rings for graduating seniors. Your supervisor requested a workbook to report on new accounts created on payment plans. The report should provide details on total costs to the student as well as payment information. Each ring financed has a base price that can fluctuate based on ring personalization.
week-11 discussion
explaining how Russian trolls spread fake news. Discuss whether the government should regulate Facebook more closely.
psd8
reflect upon what you have learned in these past 8 weeks on relative to the physical security and your current career or career goals.
IT217 week 7 Assignment
Modify the Guessing game from chapters 6-7 to play with 2 players instead of 1 player by showing input and stats for player 1 and player 2.
– To end the game: You can ask for number of games to be played at the beginning of the game or you can ask the user whether to continue after each game.
– Display number of guesses for each player in addition to average number of guesses for each play.
– Show which player wins the whole match based on who has the least average number of guesses after the total number of games selected is over.
– When each game is played, change the output to display that the last guess is correct. Example: Congratulations! XXX is correct!
– When the players reach the total number of games chosen, or when the player chooses not to continue, display either: “Match over! Player 1 wins!” , OR “Match over! Player 2 wins!” , OR “Match over! It’s a tie!”
MODIFY THE PROGRAM BELOW WITH THE PROVIDED INSTRUSTION UP IN just BASICSOFTWARE
‘ *************************************************************************
‘
‘ Script Name: GuessMyNumber.bas (The Guess My Number Game)
‘ Version: 1.0
‘ Author: Jerry Lee Ford, Jr.
‘ Date: March 1, 2007
‘
‘ Description: This game is a Just BASIC number guessing game that
‘ challenges players to guess a number between 1 and 100 in
‘ as few guesses as possible.
‘
‘ *************************************************************************
nomainwin ‘Suppress the display of the default text window
‘Declare global variables used to keep track of game statistics
global secretNumber, avgNoGuesses, noOfGamesPlayed, guessCount, helpOpen$
‘Assign default values to global variables
secretNumber = 0 ‘Keeps track of the game’s randomly generated number
guessCount = 0 ‘Keeps track of the total number of guesses made
avgNoGuesses= 0 ‘Stores the calculated average number of moves per game
noOfGamesPlayed = 0 ‘Keeps track of the total number of games played
helpOpen$ = “False” ‘Keeps track of when the #help window is open
WindowWidth = 510 ‘Set the width of the window to 500 pixels
WindowHeight = 500 ‘Set the height of the window to 500 pixels
ForegroundColor$ = “Darkblue” ‘Set the window font color to dark blue
‘Define the format of statictext controls displayed on the window
statictext #play.statictext1, “G U E S S M Y N U M B E R”, _
30, 50, 440, 40
statictext #play.statictext2, “Copyright 2007”, 395, 90, 80, 20
statictext #play.statictext3, “Games Played:”, 40, 400, 80, 20
statictext #play.statictext4, “Avg. No. Guesses:”, 265, 400, 90, 20
statictext #play.statictext5, “Enter Your Guess:”, 200, 140, 100, 20
statictext #play.statictext6, “Hint:”, 42, 300, 30, 20
‘Add button controls to the window
button #play.button1 “Guess”, AnalyzeGuess, UL, 210, 225, 80, 30
button #play.button2 “Help”, DisplayHelp, UL, 400, 318, 70, 25
button #play.button3 “Start Game”, StartGame, UL, 400, 288, 70, 25
‘Add three textbox controls and place them inside the groupbox control
textbox #play.textbox1, 200, 160, 100, 50
textbox #play.textbox2, 130, 395, 90, 22
textbox #play.textbox3, 370, 395, 90, 22
textbox #play.textbox4, 40, 320, 340, 22
‘Open the window with no frame and a handle of #play
open “Guess My Number” for window_nf as #play
‘Set up the trapclose event for the window
print #play, “trapclose ClosePlay”
‘Display the appropriate variable values in the following textbox controls
print #play.textbox3, avgNoGuesses
print #play.textbox2, noOfGamesPlayed
‘Set the font type, size, and properties for each of the static controls
print #play.statictext1, “!font Arial 24 bold”
print #play.statictext2, “!font Arial 8”
print #play.statictext5, “!font Arial 8 bold”
print #play.statictext6, “!font Arial 8 bold”
print #play.textbox1, “!font Arial 24”;
print #play.button3, “!setfocus”; ‘Set focus to the Start Game button
print #play.button1, “!disable” ‘Disable the Guess button
print #play.textbox1, “!disable” ‘Disable the input textbox
‘Pause the application to wait for the player’s instruction
wait
‘This subroutine analyzes player guesses and determines when the game
‘has been won
sub AnalyzeGuess handle$
‘Retrieve the player’s guess and assign it to a variable
print #play.textbox1, “!contents? playerGuess”
‘Validate that an acceptable value has been entered
if playerGuess < 1 or playerGuess > 100 then
‘Inform the user that an invalid guess has been made
print #play.textbox4, “Your guess must be between 1 and 100. Try again.”
print #play.textbox1, “” ‘Clear out the input textbox
print #play.textbox1, “!setfocus”; ‘set focus to the input textbox
exit sub ‘Exit the subroutine without processing any remaining
‘subroutine statements
end if
‘Determine if the player’s guess is too low
if playerGuess < secretNumber then
‘Increment the variable that tracks the total number of guesses made
guessCount = guessCount + 1
‘Inform the user that the guess was too low
print #play.textbox4, “Your guess was too low. Try again.”
print #play.textbox1, “” ‘Clear out the input textbox
print #play.textbox1, “!setfocus”; ‘set focus to the input textbox
exit sub ‘Exit the subroutine without processing any remaining
‘subroutine statements
end if
‘Determine if the player’s guess is too high
if playerGuess > secretNumber then
‘Increment the variable that tracks the total number of guesses made
guessCount = guessCount + 1
‘Inform the user that the guess was too high
print #play.textbox4, “Your guess was too high. Try again.”
print #play.textbox1, “” ‘Clear out the input textbox
print #play.textbox1, “!setfocus”; ‘set focus to the input textbox
exit sub ‘Exit the subroutine without processing any remaining
‘subroutine statements
end if
‘Determine if the player’s guess was correct
if playerGuess = secretNumber then
‘Let the player know he has won the game
notice “Guess My Number” + chr$(13) + “Game over! You win!”
‘Increment the variable that tracks the total number of guesses made
guessCount = guessCount + 1
‘Increment the variable that tracks the total number of games played
noOfGamesPlayed = noOfGamesPlayed + 1
‘Calculate the average number of guesses per game
avgNoGuesses = guessCount / noOfGamesPlayed
‘Display the appropriate variable values in the following textbox
‘controls
print #play.textbox3, avgNoGuesses
print #play.textbox2, noOfGamesPlayed
print #play.textbox1, “” ‘Clear out the input textbox
print #play.button3, “!enable” ‘Enable the Start Game button
print #play.button3, “!setfocus”; ‘Set focus to the Start Game button
print #play.textbox1, “!disable” ‘Disable the input textbox
print #play.button1, “!disable” ‘Disable the Guess button
print #play.textbox4, “” ‘Clear out the Hint textbox control
exit sub ‘Exit the subroutine without processing any remaining
‘subroutine statements
end if
end sub
‘This subroutine is called when the player clicks on the Start Game button
sub StartGame handle$
‘Generate a new random number for the game
secretNumber = int(rnd(1)*100) + 1
print #play.button1, “!enable” ‘Enable the Guess button
print #play.textbox1, “!enable” ‘Enable the input textbox
print #play.button3, “!disable” ‘Disable the Start Game button
print #play.textbox1, “!setfocus”; ‘Set focus to the input textbox
end sub
‘This subroutine is called when the player clicks on the Help button
sub DisplayHelp handle$
helpOpen$ = “True” ‘Identify the #help window as being open
WindowWidth = 400 ‘Set the width of the window to 500 pixels
WindowHeight = 400 ‘Set the height of the window to 500 pixels
‘Use variables to store text strings displayed in the window
HelpHeader$ = “Game Instructions”
helpText1$ = “The object of this game is to guess a randomly generated” _
+ ” number in the range of 1 to 100 in as few guesses as possible. ” _
+ “To make a guess, type in a number and click on the Guess button. ” _
+ “A hint will be provided after each move to assist you in making ” _
+ “your next guess. Once you have correctly guessed the game’s secret” _
+ ” number, a popup message will be displayed.”
helpText2$ = “At the end of each round of play, game statistics are ” _
+ “displayed at the bottom of the game window as an indication of ” _
+ “your progress.”
‘Define the format of statictext controls displayed on the window
statictext #help.helptext1, HelpHeader$, 30, 40, 140, 20
statictext #help.helptext2, helpText1$, 30, 70, 330, 80
statictext #help.helptext3, helpText2$, 30, 160, 330, 50
‘Add button controls to the window
button #help.button “Close”, CloseHelpWindow, UL, 280, 310, 80, 30
‘Open the window with no frame and a handle of #play
open “Guess My Number Help” for window_nf as #help
‘Set the font type, size, and properties for specified statictext control
print #help.helptext1, “!font Arial 12 bold”
end sub
‘This subroutine is called when the player closes the #help window
sub CloseHelpWindow handle$
helpOpen$ = “False” ‘Identify the #hlp window as being closed
close #help ‘Close the #help window
end sub
‘This subroutine is called when the player closes the #play window
‘and is responsible for ending the game
sub ClosePlay handle$
‘Get confirmation before terminating program execution
confirm “Are you sure you want to quit?”; answer$
if answer$ = “yes” then ‘The player clicked on Yes
close #play ‘Close the #play window
‘See if the #help window is open and close it if it is
if helpOpen$ = “True” then
call CloseHelpWindow “X” ‘Close the #help window
end if
end ‘Terminate the game
end if
end sub
Research Paper
TOPIC : “Edward Snowden, traitor or hero?”
Individual Research Paper
Prepare a report to address all aspects of the assignment. This report should be no less than 5 pages of content. You need to include outside sources and properly cite and reference your sources. You must have a minimum of 5 references, all of which must be scholarly peer-reviewed articles. In addition to the minimum 5 pages of content, you will want a title page and a reference sheet. This report needs to be in proper APA 7 format.
Please note that 5 pages with 5 references is the minimum requirement for a passing grade. Minimum effort will earn a maximum of a C grade.
Paper Sections
The following sections should be outlined as Headers in the paper.
Introduction, thesis statement, overview, purpose
Background, discuss history of topic
Discussion, identify benefits, obstacles, innovations
Conclusion, summarize the overall study, lessons learned
References, minimum three references with citations in the body